[ INBIPUECOGR ] UE Computer Graphics

Es ist eine neuere Version 2023W dieser LV im Curriculum Master's programme Computational Mathematics 2023W vorhanden.
(*) Unfortunately this information is not available in english.
Workload Education level Study areas Responsible person Hours per week Coordinating university
1,5 ECTS B3 - Bachelor's programme 3. year Computer Science Oliver Bimber 1 hpw Johannes Kepler University Linz
Detailed information
Original study plan Bachelor's programme Computer Science 2013W
Objectives Computer graphics methods are essential for many areas, such as visual effects in movies, computer games, scientific and information visualization, and many others. In this course, participants will learn basic computer graphics techniques, and will understand the general concepts behind real-time and photo-realistic rendering. Besides the fundamental principles, this course will also provide a glance on modern approaches in computer graphics and visualization. A sufficient introduction into OpenGL, GPU shader programming and visualization libraries, such as the Visualization Toolkit (VTK are parts of the hands-on component of this class
Subject Transformations and projections, raster algorithms and depth handling, local shading and illumination, texture mapping basics, advanced texture mapping & graphics pipelines, global illumination: raytracing and radiosity, volume rendering, scientific data visualization, curves and surfaces, basics of animation, introduction into graphics programming concepts such as GLSL, CUDA, and Visualization Toolkit (VTK).
Criteria for evaluation Group project submission with a final discussion
Language German or English
Study material 1) Fundamentals of Computer Graphics, Peter Shirley and Steve Marschner, A K Peters, ISBN: 1568814690, 2009

2) Transformations and Projections in Computer Graphics, David Salomon, Springer, ISBN: 9781846283925, 2006

3) Radiosity and Realistic Image Synthesis, Hanrahan and Greenberg, Morgan Kaufmann, ISBN: 0121782700, 1993

4) Image Synthesis Theory and Practice, Thalmann, Springer, ISBN: 0387700234, 1988

5) Real-Time Shading, Marc Olano, John Hart, and Wolfgang Heidrich, Peters, Wellesley, ISBN: 1568811802, 2002

6) Color Imaging: Fundamentals and Applications, Erik Reinhard, Erum Arif Khan, Ahmet Oguz Akyuz, AK Peters, 978-1568813448, 2008

7) High Dynamic Range Imaging: Acquisition, Display, and Image-Based Lighting, 2nd Edition, Erik Reinhard, Greg Ward, Sumanta Pattanaik, and Paul Debevec, Wolfgang Heidrich, and Karol Myszkowski, Morgan Kaufman, ISBN: 012374914X2010, 2010

8) Color Imaging: Fundamentals and Applications, Erik Reinhard, Erum Arif Khan, Ahmet Oguz Akyuz, AK Peters, ISBN: 978-1568813448, 2008

9) GPU Gems 1-3, Fernando, Pharr, Nguyen, Addison Wesley, ISBN: 0321228324,0321335597,0321515269, 2004-2007

10) Real-Time Rendering, Akenine-Möller, Haines, and Hoffman, 3rd edition, AK Peters, ISBN: 1568814240, 2008

11) Image-Based Rendering, Heung-Yeung Shum, Shing-Chow Chan, and Sing Bing Kang, Springer, ISBN: 0387211136, 2005

12) Data Visualization: Principle and Practice, Alexandru C. Thela, AK Peters, 2008, ISBN: 978-1-56881-306-6

13) Information Visualization: Perception for Design, Colin Ware, Morgan Kaufmann, ISBN: 1558608192, 2004

14) Information Visualization: Design for Interaction, Robert Spence, Prentice Hall, ISBN: 978-0132065504, 2006

15) Proceedings and course notes of ACM Siggraph, IEEE Transactions on Graphics, IEEE Transactions on Visualization and Computer Graphics, IEEE Computer Graphics and Applications, Proceedings and course notes of Eurographics

Changing subject? No
Further information
Corresponding lecture (*)INBVDUECGRA: UE Computergraphik (1,5 ECTS) bzw. INBIPUECGRA: UE Computergrafik (1,5 ECTS)
On-site course
Maximum number of participants 24
Assignment procedure Direct assignment