[ INBIPUECOGR ] UE Computer Graphics

Workload Ausbildungslevel Studienfachbereich VerantwortlicheR Semesterstunden Anbietende Uni
1,5 ECTS B3 - Bachelor 3. Jahr Informatik Oliver Bimber 1 SSt Johannes Kepler Universität Linz
Quellcurriculum Bachelorstudium Informatik 2013W
Ziele Computer graphics methods are essential for many areas, such as visual effects in movies, computer games, scientific and information visualization, and many others. In this course, participants will learn basic computer graphics techniques, and will understand the general concepts behind real-time and photo-realistic rendering. Besides the fundamental principles, this course will also provide a glance on modern approaches in computer graphics and visualization. A sufficient introduction into OpenGL, GPU shader programming and visualization libraries, such as the Visualization Toolkit (VTK are parts of the hands-on component of this class
Lehrinhalte Transformations and projections, raster algorithms and depth handling, local shading and illumination, texture mapping basics, advanced texture mapping & graphics pipelines, global illumination: raytracing and radiosity, volume rendering, scientific data visualization, curves and surfaces, basics of animation, introduction into graphics programming concepts such as GLSL, CUDA, and Visualization Toolkit (VTK).
Beurteilungskriterien Übungsklausur
Abhaltungssprache Englisch
Literatur 1) Fundamentals of Computer Graphics, Peter Shirley and Steve Marschner, A K Peters, ISBN: 1568814690, 2009

2) Transformations and Projections in Computer Graphics, David Salomon, Springer, ISBN: 9781846283925, 2006

3) Radiosity and Realistic Image Synthesis, Hanrahan and Greenberg, Morgan Kaufmann, ISBN: 0121782700, 1993

4) Image Synthesis Theory and Practice, Thalmann, Springer, ISBN: 0387700234, 1988

5) Real-Time Shading, Marc Olano, John Hart, and Wolfgang Heidrich, Peters, Wellesley, ISBN: 1568811802, 2002

6) Color Imaging: Fundamentals and Applications, Erik Reinhard, Erum Arif Khan, Ahmet Oguz Akyuz, AK Peters, 978-1568813448, 2008

7) High Dynamic Range Imaging: Acquisition, Display, and Image-Based Lighting, 2nd Edition, Erik Reinhard, Greg Ward, Sumanta Pattanaik, and Paul Debevec, Wolfgang Heidrich, and Karol Myszkowski, Morgan Kaufman, ISBN: 012374914X2010, 2010

8) Color Imaging: Fundamentals and Applications, Erik Reinhard, Erum Arif Khan, Ahmet Oguz Akyuz, AK Peters, ISBN: 978-1568813448, 2008

9) GPU Gems 1-3, Fernando, Pharr, Nguyen, Addison Wesley, ISBN: 0321228324,0321335597,0321515269, 2004-2007

10) Real-Time Rendering, Akenine-Möller, Haines, and Hoffman, 3rd edition, AK Peters, ISBN: 1568814240, 2008

11) Image-Based Rendering, Heung-Yeung Shum, Shing-Chow Chan, and Sing Bing Kang, Springer, ISBN: 0387211136, 2005

12) Data Visualization: Principle and Practice, Alexandru C. Thela, AK Peters, 2008, ISBN: 978-1-56881-306-6

13) Information Visualization: Perception for Design, Colin Ware, Morgan Kaufmann, ISBN: 1558608192, 2004

14) Information Visualization: Design for Interaction, Robert Spence, Prentice Hall, ISBN: 978-0132065504, 2006

15) Proceedings and course notes of ACM Siggraph, IEEE Transactions on Graphics, IEEE Transactions on Visualization and Computer Graphics, IEEE Computer Graphics and Applications, Proceedings and course notes of Eurographics

Lehrinhalte wechselnd? Nein
Sonstige Informationen
Äquivalenzen INBVDUECGRA: UE Computergraphik (1,5 ECTS) bzw. INBIPUECGRA: UE Computergrafik (1,5 ECTS)
Teilungsziffer 24
Zuteilungsverfahren Direktzuteilung