Inhalt

[ 220HKFSGOPK23 ] KV Social and ecological problem solving

Versionsauswahl
Workload Education level Study areas Responsible person Hours per week Coordinating university
1,5 ECTS B3 - Bachelor's programme 3. year (*)Kunststofftechnik Thomas Gegenhuber 1 hpw Johannes Kepler University Linz
Detailed information
Original study plan Bachelor's programme Sustainable Polymer Engineering & Circular Economy 2025W
Learning Outcomes
Competences
1. Evaluate and Adapt (K5: Evaluate) - Students will be able to evaluate diverse, complex scenarios in a BANI world and adapt strategic approaches to meet organizational and societal needs.

2. Integrate and Apply (K3: Apply) - Students will integrate knowledge of SDGs, ecological, and societal trends to develop comprehensive, sustainable business strategies.

3. Lead and Innovate (K6: Create) - Students will demonstrate leadership in applying systems thinking and design thinking principles to foster innovation within their teams or projects.

Skills Knowledge
1. Develop and Design (K6: Create) - Students will develop the ability to create effective user personas and design user-centric solutions that address specific user needs.

2. Test and Iterate (K3: Apply, K4: Analyze) - Students will gain skills in prototyping and testing minimum viable products (MVPs), using feedback to iterate and improve product designs.

3. Communicate and Persuade (K3: Apply, K5: Evaluate) - Students will learn to effectively communicate their ideas through persuasive pitching and presentation skills, aimed at engaging a variety of stakeholders.

1. Understand and Describe (K1: Remember, K2: Understand) - Students will understand and describe the fundamental principles of agile methodologies, design thinking, and systems thinking.

2. Analyze and Synthesize (K4: Analyze, K6: Create) - Students will analyze current global progress towards SDGs and synthesize this information to assess its impact on various sectors.

3. Identify and Classify (K2: Understand, K3: Apply) - Students will identify emerging technological and social trends and classify their potential impacts on industry and society

Criteria for evaluation Grading of exercises
Methods Case Study Method:This method involves presenting students with real-life scenarios or complex problems that require them to apply their theoretical knowledge to develop practical solutions. The focus is on critical thinking, problem-solving, and decision-making skills.

Project-Based Learning (PBL): PBL is a dynamic classroom approach in which students actively explore real-world problems and challenges to acquire deeper knowledge. This method encourages students to research, collaborate, and create, fostering a deeper understanding and retention of the material.

Flipped Classroom: The flipped classroom is an instructional strategy where traditional learning environments are reversed. Video lectures are viewed by students at home before the class session, while in-class time is devoted to exercises, projects, or discussions that reinforce learning.

Language German (english on demand)
Study material In addition to the slide script, reference is made to the literature mentioned. Additional materials (e.g. videos, photos, papers) will be made available for each course unit.

Communication and provision of the course materials will take place via Moodle.

Changing subject? No
Further information From the current perspective, the lecture includes three block dates, which are held in presence.

Students gain an insight into the topic of social and ecological problems and goals (SDGs),

develop an awareness of social responsibility, ecological responsibility and personal responsibility, and

can apply their knowledge, for example as technicians or managers in (international) corporations and start-ups.

Students gain a holistic view of problem solving and user-centered innovation in a system context and

can apply the knowledge in the sense of sustainable, ecologically and socially responsible design.

Students gain an insight into methods of design thinking, systems thinking and agile innovation and are able to apply these.

On-site course
Maximum number of participants 45
Assignment procedure Assignment according to priority