Inhalt
[ INBIPUECOGR ] UE Computer Graphics
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| (*) Unfortunately this information is not available in english. |
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| Workload |
Education level |
Study areas |
Responsible person |
Hours per week |
Coordinating university |
| 1,5 ECTS |
B3 - Bachelor's programme 3. year |
Computer Science |
Günter Wallner |
1 hpw |
Johannes Kepler University Linz |
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| Detailed information |
| Original study plan |
Bachelor's programme Computer Science 2025W |
| Learning Outcomes |
Competences |
| See lecture of the same name
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Skills |
Knowledge |
| See lecture of the same name
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See lecture of the same name
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| Criteria for evaluation |
Assessment of programming assignments
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| Methods |
Implementation of 3D graphics via OpenGL, Java, and Shader languages (GLSL). Introduction to programming with OpenGL and case studies via presentations. Discussion of the assignments.
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| Language |
English |
| Study material |
- Fundamentals of Computer Graphics, Peter Shirley and Steve Marschner, CRC Press, A K Peters, ISBN: 1568814690, 2009
- Transformations and Projections in Computer Graphics, David Salomon, Springer, ISBN: 9781846283925, 2006
- Radiosity and Realistic Image Synthesis, Hanrahan and Greenberg, Morgan Kaufmann, ISBN: 0121782700, 1993
- Real-Time Rendering, Akenine-Möller, Haines, and Hoffman, 3rd edition, AK Peters, ISBN: 1568814240, 2008
- Real-Time Shading, Marc Olano, John Hart, and Wolfgang Heidrich, Peters, Wellesley, ISBN: 1568811802, 2002
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| Changing subject? |
No |
| Further information |
This lab and the corresponding lecture form an inseparable didactic unit. The learning outcomes described here are achieved through the interaction of the two courses.
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| Corresponding lecture |
(*)INBVDUECGRA: UE Computergraphik (1,5 ECTS) bzw. INBIPUECGRA: UE Computergrafik (1,5 ECTS)
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| On-site course |
| Maximum number of participants |
24 |
| Assignment procedure |
Direct assignment |
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