Inhalt

[ INBIPUECOGR ] UE Computer Graphics

Versionsauswahl
(*) Unfortunately this information is not available in english.
Workload Education level Study areas Responsible person Hours per week Coordinating university
1,5 ECTS B3 - Bachelor's programme 3. year Computer Science Günter Wallner 1 hpw Johannes Kepler University Linz
Detailed information
Original study plan Bachelor's programme Computer Science 2025W
Learning Outcomes
Competences
See lecture of the same name
Skills Knowledge
See lecture of the same name See lecture of the same name
Criteria for evaluation Assessment of programming assignments
Methods Implementation of 3D graphics via OpenGL, Java, and Shader languages (GLSL). Introduction to programming with OpenGL and case studies via presentations. Discussion of the assignments.
Language English
Study material
  • Fundamentals of Computer Graphics, Peter Shirley and Steve Marschner, CRC Press, A K Peters, ISBN: 1568814690, 2009
  • Transformations and Projections in Computer Graphics, David Salomon, Springer, ISBN: 9781846283925, 2006
  • Radiosity and Realistic Image Synthesis, Hanrahan and Greenberg, Morgan Kaufmann, ISBN: 0121782700, 1993
  • Real-Time Rendering, Akenine-Möller, Haines, and Hoffman, 3rd edition, AK Peters, ISBN: 1568814240, 2008
  • Real-Time Shading, Marc Olano, John Hart, and Wolfgang Heidrich, Peters, Wellesley, ISBN: 1568811802, 2002
Changing subject? No
Further information This lab and the corresponding lecture form an inseparable didactic unit. The learning outcomes described here are achieved through the interaction of the two courses.
Corresponding lecture (*)INBVDUECGRA: UE Computergraphik (1,5 ECTS) bzw. INBIPUECGRA: UE Computergrafik (1,5 ECTS)
On-site course
Maximum number of participants 24
Assignment procedure Direct assignment