Inhalt

[ INBIPUECOGR ] UE Computer Graphics

Versionsauswahl
Es ist eine neuere Version 2023W dieser LV im Curriculum Master's programme Computational Mathematics 2023W vorhanden.
(*) Unfortunately this information is not available in english.
Workload Education level Study areas Responsible person Hours per week Coordinating university
1,5 ECTS B3 - Bachelor's programme 3. year Computer Science Oliver Bimber 1 hpw Johannes Kepler University Linz
Detailed information
Original study plan Bachelor's programme Computer Science 2021S
Objectives Computer graphics methods are essential for many areas, such as visual effects in movies, computer games, scientific and information visualization, and many others. In this course, participants will learn basic computer graphics techniques, and will understand the general concepts behind real-time and photo-realistic rendering. Besides the fundamental principles, this course will also provide a glance on modern approaches in computer graphics and visualization. A sufficient introduction into OpenGL, GPU shader programming and visualization libraries, such as the Visualization Toolkit (VTK are parts of the hands-on component of this class
Subject Transformations and projections, raster algorithms and depth handling, local shading and illumination, texture mapping basics, advanced texture mapping & graphics pipelines, global illumination: raytracing and radiosity, volume rendering, scientific data visualization, curves and surfaces, basics of animation, introduction into graphics programming concepts such as GLSL, CUDA, and Visualization Toolkit (VTK).
Criteria for evaluation Team Project (project presentations and results)
Methods Slide presentation with case studies
Language English
Study material
  • Fundamentals of Computer Graphics, Peter Shirley and Steve Marschner, CRC Press, A K Peters, ISBN: 1568814690, 2009
  • Transformations and Projections in Computer Graphics, David Salomon, Springer, ISBN: 9781846283925, 2006
  • Radiosity and Realistic Image Synthesis, Hanrahan and Greenberg, Morgan Kaufmann, ISBN: 0121782700, 1993
  • Real-Time Rendering, Akenine-Möller, Haines, and Hoffman, 3rd edition, AK Peters, ISBN: 1568814240, 2008
  • Information Visualization: Perception for Design, Colin Ware, Morgan Kaufmann, ISBN: 1558608192, 2004
  • Information Visualization: Design for Interaction, Robert Spence, Prentice Hall, ISBN: 978-0132065504, 2006
  • Real-Time Shading, Marc Olano, John Hart, and Wolfgang Heidrich, Peters, Wellesley, ISBN: 1568811802, 2002
  • Data Visualization: Principle and Practice, Alexandru C. Thela, AK Peters, CRC Press, ISBN: 978-1-56881-306-6, 2008
Changing subject? No
Corresponding lecture (*)INBVDUECGRA: UE Computergraphik (1,5 ECTS) bzw. INBIPUECGRA: UE Computergrafik (1,5 ECTS)
On-site course
Maximum number of participants 24
Assignment procedure Direct assignment