Inhalt

[ 947SEM3VITU14 ] UE Virtual Teams

Versionsauswahl
Workload Education level Study areas Responsible person Hours per week Coordinating university
2 ECTS M1_1 - Master's programme 1. semester Business Administration Iris Fischlmayr 1 hpw Johannes Kepler University Linz
Detailed information
Original study plan Master's programme Joint Master Digital Business Management 2014W
Objectives - To make students familiar with today’s business world, which is becoming more and more global and also virtual.
- To provide students with a learning environment that allows for experiencing the benefits and challenges of multicultural and virtual team work, and to give them a chance to reflect on these experiences intensively.
- To enable students to acquire a holistic picture of activities of an internationally operating company by participating in an online business game over different time zones.
- To give students the opportunity to acquire skills required for virtual collaboration, by participating in a global virtual team prokect with ohter universities worldwide.
Subject - Virtual collaboration
- Virtual shift work
- Knowledge transfer over geographical and temporal borders
- Multicultural virtual teams
- Factors influencing virtual global teams
Criteria for evaluation Individual reflexion after each simulation round
Group reflexion and startegy
Group paper
Methods Global online business simulation
Intensive reflexion on different levels
Discussion
Group-work
Introductory videos
Blended Learning
Language English
Study material
  • Fischlmayr, I.C. (2011) “Can you hear me?” Technology, computer-mediated communication and other challenges in virtual team collaboration. IfM-Impulse. Hallwang/Salzburg: IfM – Institut für Management. 22-37.
  • Cramton, C. D. (2002) Finding Common Ground in Dispersed Collaboration. Organizational Dynamics. 30(4), 356-367.
  • Köhler, T.; Fischlmayr, I.; Saarinen E. & Lainema, T. (2013) Bringing the world into our classrooms – The benefits of engaging students in an international business simulation. In: Wankel, Ch. & Blessinger, P. (ed.) Cutting-edge Technologies in Higher Education series. Vol. 5: Increasing Student Engagement and Retention using Classroom Technologies: Classroom Response Systems and Mediated Discourse Technologies. pp. 163-198. Bingley, UK: Emerald Publishing Group.
  • Proserpio, L. & Gioia, D.A. (2007) Teaching the Virtual Generation. Academy of Management Learning and Education. 6(1), 69-90.
Changing subject? No
On-site course
Maximum number of participants 30
Assignment procedure Assignment according to priority