Inhalt

[ 986CABUCB4S22 ] SE (*)CB4: Digital transformation and platform economy

Versionsauswahl
(*) Leider ist diese Information in Deutsch nicht verfügbar.
Workload Ausbildungslevel Studienfachbereich VerantwortlicheR Semesterstunden Anbietende Uni
3 ECTS M1 - Master 1. Jahr Betriebswirtschaftslehre Robert Bauer 1 SSt Johannes Kepler Universität Linz
Detailinformationen
Anmeldevoraussetzungen (*)SE BC2: Induction: Team development UND SE BC1: Foundations of management UND KS BC3: Foundations of management science
Quellcurriculum Masterstudium Leadership and Innovation in Organizations 2025W
Lernergebnisse
Kompetenzen
(*)
  • Students are familiar with the principles underlying platform- and crowd-based organizing.
  • They possess valid in-depth knowledge about one platform—derived from academically disciplined first-hand experience, internal and external validation, and critical reflection.
  • They can think beyond extant knowledge on platform- and crowd-based organizing because they are capable of using multi-case comparison to arrive at creative insights and fruitful questions.
  • Students possess enhanced observational and reflective skills, and a greater capacity for theorizing.
  • Students understand the nature of scientific knowledge and can contribute to its production.
Fertigkeiten Kenntnisse
(*)Learning Outcomes

On successful completion of this course/seminar, the students will be able to:

  • LO1: examine, analyze, explain and critically evaluate the mechanisms and principles underlying platform- and crowd-based organizing.
  • LO2: identify relevant manifestations of platform- and crowd-based organizing, examine them for latent meaning and develop original conclusions, from both a researcher and a practitioner perspective
  • LO3: compare different cases of platform- and crowd-based organizing to develop original conclusions, from both a researcher and a practitioner perspective
  • LO4: independently design, execute and present research projects with a particular focus on digital ethnography
  • LO5: design and carry out field experiments (i.e. experimental behavior) to validate propositions and generate knowledge
(*)The Internet, arguably the most advanced disruptive technology of our time, is giving rise to a new type of economy: the so-called platform economy, in which product platforms and digital exchange platforms have moved to the center stage. Focusing on the latter, exchange platforms, this course addresses

  • platforms as new digital exchange infrastructures,
  • platform-hosted crowds as an arguably new type of collective actor,
  • and platform- and crowd-based organizing as a new frontier for managing in the digital era.

Crowd-based organizing is essentially concerned with sustainably mobilizing large numbers of distributed actors (i.e. the crowd) and structuring their activities in order to achieve specific purposes, thus requiring governance and business models. Platform-hosted crowds engage in a large variety of productive activities: Prominent business-to-customer examples include crowdbased ride hailing (e.g. Uber, Lyft) and accommodation (e.g. Airbnb, HomeAway); as exemplary business-to-business cases, consider creative industries, specifically crowdsourced graphic design (e.g. 99designs) and crowd-produced stock photo (e.g. iStock, Shutterstock). Furthermore, crowds provide capital and labor: as for the former, so-called crowdfunding ranges from investment to donation (e.g. Kickstarter, Indiegogo); as for the latter, crowds rendering unspecific services (e.g. MTurk, Upwork) act as digital workforces that, upon request, execute simple or complex tasks, specified and paid for by individual or corporate customers.

Platform-hosted crowds engage in a large variety of productive activities: Prominent business-to-customer examples include crowd-based ride hailing (e.g. Uber, Lyft) and accommodation (e.g. Airbnb, HomeAway); as exemplary business-to-business cases, consider creative industries, specifically crowdsourced graphic design (e.g. 99designs, DesignCrowd) and crowd-produced stock photo (e.g. iStock, Shutterstock). Fur-thermore, crowds provide capital and labor: as for the former, so-called crowdfunding ranges from invest-ment to donation (e.g. Kickstarter, Indiegogo); as for the latter, crowds rendering unspecific services (e.g. MTurk, Clickworker) act as digital workforces that, upon request, execute simple tasks, specified and paid for by individual or corporate customers.

Interestingly, our knowledge about these platforms has remained fragmented: How do digital platforms, run by relatively small organizations, impact society and create significant monetary and non-monetary value through mobilizing and organizing large platform-enabled crowds. In this seminar students contribute to closing this gap by conducting qualitative empirical research on crowd-enabling platforms—predominantly drawing on ethnographic methods, specifically so-called ‘netnography’ and participatory observation.

Beurteilungskriterien (*)
  • Presence in class is mandatory.
  • The grade is based on two papers and class participation
    • Ethnography report (75 points max., 38 points min.)
      • LO1, LO2, LO4, LO5
    • Hypotheses paper (15 points max., 8 points min.)
      • LO1, LO2, LO3, LO4
    • Class participation (10 points max.)
      • LO1, LO2, LO3, LO4, LO5
  • To pass this course, in each category (except class participation) the minimum amount of points must be reached. If so, total points translate into the final grade as follows:
Points100-8786-7574-6362-5049-0
GradesExcellent "Sehr Gut"Good "Gut"Satisfying "Befriedigend"Sufficient "Genügend"Fail "Nicht genügend"

Zero tolerance for plagiarism and use of artificial intelligence tools: When handing in an assignment, students agree that their assignment will be checked for plagiarism through software used by JKU. If plagiarism is detected (either regarding third-party sources or across students), you will fail the respective assignment type.

Generative artificial intelligence (AI) tools that can produce texts are now widely accessible. AI content generation can provide valuable help in many circumstances and for many tasks. However, handing in machine-generated work as your own is a violation of academic integrity in the same way as plagiarism or other forms of authorship fraud. If you submit an assignment produced by an AI content generation tool without explicitly stating the tool use, you infringe good academic conduct.

Lehrmethoden (*)The offering that particularly sets universities apart from other educational institutions is the intimate link between the production (i.e. research) and diffusion (i.e. teaching) of knowledge. In this seminar students learn by becoming producers of academic knowledge, with a particular focus on the evolving platform economy and its consequences for our society and economy.

Specifically, students conduct qualitative studies of platform- and crowd-based organizing. They begin by conducting single-case studies each student researching a selected platform through participant Observation and eventually proceed to cross-case comparison to arrive at more general insights into crowdenabling platforms and the concomitant platformenabled crowds.

In-class sessions are predominantly about sharing of experiences and insights among students, and guidance and coaching from the seminar instructor. Students arrive well prepared at each session.
Abhaltungssprache Englisch
Literatur (*)Core readings:

  • Kozinets, RV. 2002. The Field behind the Screen: Using Netnography for Marketing Research in Online Communities. Journal of Marketing Research, 39/1: 61-72.

Further readings:

  • Coleman, EG. 2010. Ethnographic Approaches to Digital Media. Annual Review of Anthropology, 39, 487–505.
  • Hampton, KN. 2017. Studying the Digital: Directions and Challenges for Digital Methods. Annual Review of Sociology, 43: 167–188.
  • Tolbert, JA & EDM Johnson. 2019. Digital folkloristics: Text, ethnography, and interdisciplinarity. Western Folklore, 78/4: 327-356.
  • Beaulieu, A. 2010. Research Note: From co-location to co-presence: Shifts in the use of ethnography for the study of knowledge. Social Studies of Science, 40/3: 453-470.
Lehrinhalte wechselnd? Nein
Sonstige Informationen (*)Themes & Timeline

SessionTopic
1Introduction and Kick-off
2Reflections and Coaching I
3Reflections and Coaching II
DeadlineEthnography report
4Single-Case Findings and Conclusions
5Multi-Case Findings and Conclusions
DeadlineHypotheses paper

For quality assurance and improvement purposes, please participate in all JKU course evaluations and surveys!

Äquivalenzen (*)986CABUCB4S19: CB4 Understanding the digital economy
Präsenzlehrveranstaltung
Teilungsziffer 20
Zuteilungsverfahren Direktzuteilung