Inhalt

[ 526SENGSOFU14 ] PR Software Engineering

Versionsauswahl
(*) Unfortunately this information is not available in english.
Workload Education level Study areas Responsible person Hours per week Coordinating university
6 ECTS B2 - Bachelor's programme 2. year Business Informatics Johannes Sametinger 4 hpw Johannes Kepler University Linz
Detailed information
Pre-requisites (*)Erwartete Vorkenntnisse: Grundlagen der Wirtschaftsinformatik, Methoden und Konzepte des Software Engineering
Original study plan Bachelor's programme Business Informatics 2025W
Learning Outcomes
Competences
The students are capable of responsibly participating in all roles encountered in software projects, working collaboratively in groups, conducting negotiations, and ensuring that objectives are achieved.
Skills Knowledge
  • LO2: Students can implement graphical user interfaces using GUI frameworks (K3).
  • LO3: They are capable of acquiring additional qualifications, working in teams, moderating and managing group processes, compiling specialized knowledge related to their learning needs, reflecting on it, and conveying it to others (K3).
  • LO4: They can utilize modern collaborative software engineering tools (e.g., UI prototyping tools, code repositories, unit testing frameworks, bug tracking tools, build management tools) (K5).
LO1: Tools and methods for planning and implementing software projects (e.g., desktop applications, mobile applications, or web applications) with appropriate complexity, particularly through the application of leadership, negotiation, conflict resolution techniques, team organization, communication, and moderation techniques.
Criteria for evaluation The course has immanent examinations. The intensity and professionalism of the participation in the development team as well as the quality of the developed software (including the documentation) form the basis for the evaluation.
Methods The couse challenges students in applying the contents of the module Applications in Software Engineering. In the context of the course students independently plan, specify, develop and test a software product and also apply UI design principles. Students work in teams and apply modern software engineernig tools, e.g. UI prototyping tools, code repositories, unit-testing frameworks, bugtracking tools, build-management tools. The work products of the students are jointly reviewed and improved throughout the course.
Language German
Study material The assignments change from semester to semester. Literature relevant for the project has to be investigated by the students. Basic literature with respect to project Management.

  • Joseph Phillips: PMP Project Management Professional Study Guide, Fourth Edition, McGraw Hill, 2013
  • Rodney Turner: Handbook of Project-Based Management, McGaw Hill, 2014
  • Kenneth S. Rubin: Essential Scrum: A Practical Guide to the Most Popular Agile Process, Addison-Wesely, 2012
Changing subject? Yes
Further information The lecture starts with selected input from the lecturers related to technical, personal and social competences needed for accomplishing the project goals.

For final admission to the course, students must provide evidence of having acquired the expected prior knowledge at the first date of the course.

Earlier variants They also cover the requirements of the curriculum (from - to)
2WSEP: PR Software Engineering (2002W-2014S)
On-site course
Maximum number of participants 15
Assignment procedure Assignment according to priority