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Detailed information |
Original study plan |
Bachelor's programme Computer Science 2025W |
Learning Outcomes |
Competences |
Students master basic computer graphics techniques and understand the general concepts behind real-time and photorealistic rendering. They are familiar with modern approaches in computer graphics and visualization and master basic techniques of graphics programming.
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Skills |
Knowledge |
- Understanding of components of conventional graphics pipeline used for real-time rendering, including transformations, rasterization, depth-handling, and shading (K4, K5)
- Understanding of alternative non-real-time rendering approaches for data visualization and photo-realistic rendering, such as volume rendering, raytracing, and radiosity K4, K5)
- Understanding of various forms of scene representations, such as surface meshes and volumes (K4, K5)
- Understanding of mathematical tools for computer graphics, such as interpolation in different grid topologies and dimensions, transformations in different dimensions, numerical solutions to linear equation systems (K4, K5)
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- Transformations and projections
- Raster algorithms and depth handling
- Local and global shading and illumination
- Texture mapping basics
- Advanced texture mapping
- Graphics pipelines and scene graphs
- Raytracing and radiosity
- Volume rendering
- Scientific data visualization
- Curves and surfaces
- Basics of animation
- Introduction into graphics programming concepts
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Criteria for evaluation |
- midterm eExam (Moodle Test)
- final eExam (Moodle Test)
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Methods |
Slide presentation
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Language |
English |
Study material |
- Fundamentals of Computer Graphics, Peter Shirley and Steve Marschner, CRC Press, A K Peters, ISBN: 1568814690, 2009
- Transformations and Projections in Computer Graphics, David Salomon, Springer, ISBN: 9781846283925, 2006
- Radiosity and Realistic Image Synthesis, Hanrahan and Greenberg, Morgan Kaufmann, ISBN: 0121782700, 1993
- Real-Time Rendering, Akenine-Möller, Haines, and Hoffman, 3rd edition, AK Peters, ISBN: 1568814240, 2008
- Information Visualization: Perception for Design, Colin Ware, Morgan Kaufmann, ISBN: 1558608192, 2004
- Information Visualization: Design for Interaction, Robert Spence, Prentice Hall, ISBN: 978-0132065504, 2006
- Real-Time Shading, Marc Olano, John Hart, and Wolfgang Heidrich, Peters, Wellesley, ISBN: 1568811802, 2002
- Data Visualization: Principle and Practice, Alexandru C. Thela, AK Peters, CRC Press, ISBN: 978-1-56881-306-6, 2008
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Changing subject? |
No |
Further information |
This lecture is associated with Labs and Assignments.
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Corresponding lecture |
(*)INBVDVOCGRA: VO Computergraphik (3 ECTS) bzw. INBIPVOCGRA: VO Computergrafik (3 ECTS)
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