Inhalt

[ INBIPVOCOGR ] VL Computer Graphics

Versionsauswahl
(*) Unfortunately this information is not available in english.
Workload Education level Study areas Responsible person Hours per week Coordinating university
3 ECTS B3 - Bachelor's programme 3. year Computer Science Oliver Bimber 2 hpw Johannes Kepler University Linz
Detailed information
Original study plan Bachelor's programme Computer Science 2025W
Learning Outcomes
Competences
Students master basic computer graphics techniques and understand the general concepts behind real-time and photorealistic rendering. They are familiar with modern approaches in computer graphics and visualization and master basic techniques of graphics programming.
Skills Knowledge
  • Understanding of components of conventional graphics pipeline used for real-time rendering, including transformations, rasterization, depth-handling, and shading (K4, K5)
  • Understanding of alternative non-real-time rendering approaches for data visualization and photo-realistic rendering, such as volume rendering, raytracing, and radiosity K4, K5)
  • Understanding of various forms of scene representations, such as surface meshes and volumes (K4, K5)
  • Understanding of mathematical tools for computer graphics, such as interpolation in different grid topologies and dimensions, transformations in different dimensions, numerical solutions to linear equation systems (K4, K5)
  • Transformations and projections
  • Raster algorithms and depth handling
  • Local and global shading and illumination
  • Texture mapping basics
  • Advanced texture mapping
  • Graphics pipelines and scene graphs
  • Raytracing and radiosity
  • Volume rendering
  • Scientific data visualization
  • Curves and surfaces
  • Basics of animation
  • Introduction into graphics programming concepts
Criteria for evaluation
  • midterm eExam (Moodle Test)
  • final eExam (Moodle Test)
Methods Slide presentation
Language English
Study material
  • Fundamentals of Computer Graphics, Peter Shirley and Steve Marschner, CRC Press, A K Peters, ISBN: 1568814690, 2009
  • Transformations and Projections in Computer Graphics, David Salomon, Springer, ISBN: 9781846283925, 2006
  • Radiosity and Realistic Image Synthesis, Hanrahan and Greenberg, Morgan Kaufmann, ISBN: 0121782700, 1993
  • Real-Time Rendering, Akenine-Möller, Haines, and Hoffman, 3rd edition, AK Peters, ISBN: 1568814240, 2008
  • Information Visualization: Perception for Design, Colin Ware, Morgan Kaufmann, ISBN: 1558608192, 2004
  • Information Visualization: Design for Interaction, Robert Spence, Prentice Hall, ISBN: 978-0132065504, 2006
  • Real-Time Shading, Marc Olano, John Hart, and Wolfgang Heidrich, Peters, Wellesley, ISBN: 1568811802, 2002
  • Data Visualization: Principle and Practice, Alexandru C. Thela, AK Peters, CRC Press, ISBN: 978-1-56881-306-6, 2008
Changing subject? No
Further information This lecture is associated with Labs and Assignments.
Corresponding lecture (*)INBVDVOCGRA: VO Computergraphik (3 ECTS) bzw. INBIPVOCGRA: VO Computergrafik (3 ECTS)
On-site course
Maximum number of participants -
Assignment procedure Direct assignment