Inhalt

[ 921CGELHCIK21 ] KV (*)Human/Computer Interaction

Versionsauswahl
(*) Leider ist diese Information in Deutsch nicht verfügbar.
Workload Ausbildungslevel Studienfachbereich VerantwortlicheR Semesterstunden Anbietende Uni
3 ECTS M1 - Master 1. Jahr Informatik Gabriele Kotsis 2 SSt Johannes Kepler Universität Linz
Detailinformationen
Quellcurriculum Masterstudium Computer Science 2025W
Lernergebnisse
Kompetenzen
(*)Students are able to create systems that meet user needs, focusing on usability, accessibility, and satisfaction. They are proficient in building and testing prototypes, using user feedback to iterate on designs. They can design intuitive, effective interfaces that support user tasks and workflows and can ensure that designs are accessible to all users, including those with disabilities. Students also understand the ethical implications of HCI, including privacy, data security, and avoiding manipulative designs.
Fertigkeiten Kenntnisse
(*)Students are proficient in

  • Prototyping, i.e., using tools like Figma, Sketch, and creating paper/digital prototypes. (K3)
  • Usability Testing, i.e., conducting user tests, think-aloud sessions, and heuristic evaluations to assess interface usability. (K3)
  • User Research, i.e., gathering insights from interviews, personas, and contextual inquiries to inform design decisions. (K3)
  • Visual Design, i.e., applying principles of color, typography, and layout for aesthetically pleasing interfaces. (K3)
  • Modelling and Data Analysis, i.e., using metrics, A/B testing, and analytics tools to evaluate and improve user interactions. (K3)
(*)
  • HCI Principles: Understanding usability principles, task analysis, and cognitive theories (e.g., Fitts’ Law).
  • Human IO Capabilities: Understanding how humans perceive and process information and their implications for interaction design.
  • Computer IO Capabilities: knowledge about the past, present and future development of devices and techniques that computing systems can offer for interaction.
  • Interaction Models: Familiarity with models like Norman’s Interaction Cycle.
  • Usability Criteria: Knowledge of metrics to assess usability.
  • Accessibility Standards: Knowledge of WCAG guidelines and inclusive design practices.
  • Emerging Technologies: Understanding how VR, AR, wearable tech etc influence user interaction design.
Beurteilungskriterien (*)Mini Challenges during the semester and oral exam at the end of the semester
Lehrmethoden (*)Lecture, discussion, case studies
Abhaltungssprache Englisch
Literatur (*)Extensive list in the downloadable material (via KUSSS).
Lehrinhalte wechselnd? Nein
Äquivalenzen (*)921CGELHCIV13: VL Human/Computer Interaction (3 ECTS)
Präsenzlehrveranstaltung
Teilungsziffer -
Zuteilungsverfahren Direktzuteilung