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Detailinformationen |
Quellcurriculum |
Masterstudium Computer Science 2021S |
Ziele |
(*)Students will become familiar with basic principles of human computer interaction. They will understand methods for the design, implementation, and evaluation of interfaces and will be able to apply them.
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Lehrinhalte |
(*)Capabilities of Humans and Machines (perception and cognition, knowledge and learning, human information processing, human communication, multimodality, accessibility, input and output devices, WIMP, 3D/virtual, natural/physical/intuitive interaction, affordances)
Basic HCI Principles and Models (principles, rules, heuristics, standards, patterns, style guides, multimodal interfaces, predictive and descriptive models, User-Centered Development Process)
Designing Interactive Systems (user research and requirements, conceptual models, OO design, activity based design, metaphors, tools and methods for prototyping, describing and specifying interactive systems, design patterns, responsiveness)
Implementing Interactive Systems (technologies, standards, guidelines, examples)
Evaluating Interactive Systems (user study design, research methods, usability metrics, experimental design, presentation and interpretation of data, statistics, ethical considerations)
Advanced Topics (BCI, Mobile HCI, Haptic Feedback, Tangibles, Wearables, Smart Textiles, collaborative interaction, ...)
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Beurteilungskriterien |
(*)Written exam at the end of the semester
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Lehrmethoden |
(*)Lecture, discussion, case studies
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Abhaltungssprache |
Englisch |
Literatur |
(*)Extensive list in the downloadable material (via KUSSS).
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Lehrinhalte wechselnd? |
Nein |
Äquivalenzen |
(*)921CGELHCIV13: VL Human/Computer Interaction (3 ECTS)
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